Mastery Journal Reflection

Storyboarding and Game Design

I was supposed to take this class in February but took the month off to begin a job overseas. There was a lot of work, preparation, and traveling involved in getting set up for the job and move. Nearing the end of February, the hiring process was terminated due to the mass outbreak of Sars-Cov2 in Daegu, South Korea where the job was located. So, I returned to class at the beginning of March and it has been a rough transition since. Working on the prototypes hasn’t been too much of a struggle, that part I’ve enjoyed but the documentation has felt redundant like we’ve done a lot of it before. Along with that it seems like every time I get a good workflow on the project it gets interrupted by more of the paperwork.

I addition to all that, I ended up getting sick during the second into third week of class so that didn’t help and have had some continued work with the job recruiters as well so it’s been a busy and complicated month which I’m sure is the case for most people right now. My big take away from this class though was setting up the milestones for development. I’m very happy with that and I’m looking forward to spending more time on development and asset creation in the coming weeks, I think if I can focus on those exclusively, I can build out something extremely polished and professional. Despite this month being rocky I’m motivated for the next steps and during the last few days of this class I’ve done some additional development that will help me tackle those milestones quickly and efficiently.

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